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Highguard Maps

These are the maps developed by the exceptionally talented environment art team on Highguard. We were able to produce a significant amount of high-quality content within a short timeframe, and I am incredibly proud of the team’s collaboration and dedication.

My contributions focused on pipeline efficiency and technical support, including the development of tools such as Houdini HDAs, Unreal Blueprints, and PCG systems, as well as master materials designed to support a wide range of visual targets. In addition, I contributed to art and blockouts when needed and worked on optimization efforts to ensure performance and scalability throughout production.
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Art Director / Lighting:
https://www.artstation.com/rtaube
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Environment Lead:
https://www.artstation.com/jzartist
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Environment Art:
https://www.artstation.com/jobyek
https://www.artstation.com/paultran
https://www.artstation.com/jakevirginia
https://www.artstation.com/artkristen
https://www.artstation.com/shong1123
https://www.artstation.com/dbentley3d
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Concept Artists:
https://www.artstation.com/gabe-11
https://www.artstation.com/nicholasschumaker
https://www.artstation.com/gabberwocky
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Level Designers:
Rodney Reece
Alex Graner
Dave Osei
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FX Artist:
https://www.artstation.com/mreberg
https://www.artstation.com/ryanbartonvfx
Christopher Shepherd

Whirlpool i created a tool for within Houdini.

Whirlpool placement in the map that Jake Virginia took to final.