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Highguard - Menus

This section showcases the lobby and main menu work I contributed to. The goal was to introduce meaningful seasonal changes to the menus while minimizing production overhead, requiring all updates to function with the existing set of character animations. Guided by Robert Taube’s art direction and Gabriel Yeganyan’s concepts, we were able to achieve a cohesive and evolving presentation. The final headwall was later elevated by Derek Bentley’s outstanding execution, bringing the vision to a polished, production-ready result.
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Art Director / Lighting:
https://www.artstation.com/rtaube
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Environment Lead:
https://www.artstation.com/jzartist
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Environment Art:
https://www.artstation.com/jobyek
https://www.artstation.com/paultran
https://www.artstation.com/jakevirginia
https://www.artstation.com/artkristen
https://www.artstation.com/shong1123
https://www.artstation.com/dbentley3d
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Concept Artists:
https://www.artstation.com/gabe-11
https://www.artstation.com/nicholasschumaker
https://www.artstation.com/gabberwocky
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FX Artist:
https://www.artstation.com/mreberg
https://www.artstation.com/ryanbartonvfx

Block out start

Block out start

Block out Iteration

Block out Iteration

Finished art version by Derek Bentley.

Finished art version by Derek Bentley.